It made sense narratively, or what I could make of it anyway, but was so incredibly abrupt that I was in shock at how it just. Even my ending was unsatisfying a visual comparison of the infamous IT Crowd scene of “Turn it off and turn on again”. Leading up to the game’s finale, I just wasn’t invested whatsoever and simply pushed ahead to see if that would change. There is rarely a difference in their personalities to differentiate between the lot. All of these characters give you bits and pieces of a much larger picture as you interact with them, even if each character feels as if they are speaking from the same voice. You’ll meet a wealth of characters all around you, including one that hitches a ride upon your back and is essentially the lore explainer for your character when it requires you to know certain things. The game sets you on your path as a wanderer, one who has lost their memory, embarking on a journey across its broken and corrupted land to track down the titular forgotten king in order to make sense of your origins and discover just who you are. Maybe it’s the writing or maybe it's the translation, but it’s hard to know as there are a few passages that feel as if it was written by someone who doesn’t fully have a grasp of the English language. You’ll hear talk about some disappeared King and a class of beings called the Demiurge, which you’ll encounter at various points, but so much of its story feels like a five-minute concept spread far too thin. Now, it’s presented fine enough, with gorgeous art as you interact with various characters, but there simply isn’t much here to really grab onto or at least written in a way where it pulls you in. The story that is present is largely incoherent and rarely engaging. I do wish I could gush more about this game and what it executes on, but sadly, that is where my high praise ends because, simply put, Shattered feels incredibly unfinished, unrewarding, and empty. I lost track of how many screenshots I took because I was so in love with what this game does visually. Its open world is just as dark and moody as it is colorful and awe-inspiring. You’ll also have a hub location to return back to that will see you upgrading your weapons and leveling yourself up to become faster, stronger, and better.įirst and foremost, Shattered: Tale of the Forgotten King is simply gorgeous. There are also the notable rest spots that replenish not only your health but respawn the threats that lurk all around you. You have a wide variety of interlocking shortcuts to discover across its many environments, increasingly difficult foes that will see you mastering the dodging and parrying systems, to its story being rolled out through obtuse lore entries of convoluted descriptors across a wealth of mysterious items and objects. Redlock Studio’s release has all the hallmarks of what is present to be considered a Dark Souls clone. Shattered: Tale of the Forgotten King is the latest to take on the mantle of being yet another Dark Souls clone, one that is filled to the brim with ambition and inspiration, but sadly just doesn’t measure up. Dark Souls, and especially that of Elden Ring, have crafted worlds that are begging to be explored, bosses that are majestic and yet horrifying, to mysteries that require you to put the pieces together to grasp what is before you. The Soulslike genre casts a wide net of games both big and small that are looking to offer their own take on FromSoft’s beloved formula.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |